Geometry-Aware Framebuffer Level of Detail

@article{Yang2008GeometryAwareFL,
  title={Geometry-Aware Framebuffer Level of Detail},
  author={Lei Yang and Pedro V. Sander and Jason Lawrence},
  journal={Comput. Graph. Forum},
  year={2008},
  volume={27},
  pages={1183-1188}
}
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the shading in a low resolution buffer and, in a second rendering pass, resample this buffer at the desired screen resolution. The size of the lower resolution buffer provides a trade-off between rendering time and the level of detail in the final shading. In order to reduce approximation error we use a feature-preserving… CONTINUE READING
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