Geometric Primitive Extraction for 3D Model Reconstruction


3D map building is a complex robotics task which needs mathematical robust models. From a 3D point cloud, we can use the normal vectors to these points to do feature extraction. In this paper, we propose to extract geometric primitives (e.g. planes) from the cloud. We will present a robust method for normal estimation. 


5 Figures and Tables

Slides referencing similar topics