Genre and game studies: Toward a critical approach to video game genres

@article{Apperley2006GenreAG,
  title={Genre and game studies: Toward a critical approach to video game genres},
  author={T. Apperley},
  journal={Simulation & Gaming},
  year={2006},
  volume={37},
  pages={23 - 6}
}
  • T. Apperley
  • Published 2006
  • Psychology
  • Simulation & Gaming
  • This article examines the notion of genre in video games. The main argument is that the market-based categories of genre that have been developed in the context of video games obscure the new medium's crucial defining feature, by dividing them into categories (loosely) organized by their similarities to prior forms of mediation. The article explores the inherent tension between the conception of video games as a unified new media form, and the current fragmented genre-based approach that… CONTINUE READING
    373 Citations
    Making Sense of Genre: The Logic of Video Game Genre Organization
    • 6
    Why Video Game Genres Fail
    • 19
    • PDF
    Video Game Genres
    • 13
    • PDF
    Video Game Presence as a Function of Genre: A Preliminary Inquiry
    • 13
    • Highly Influenced
    Making sense of genre : The logic of videogame genre organization
    • 1
    An Introduction to Videogame Genre Theory. Understanding Videogame Genre Framework
    • 1
    • PDF

    References

    SHOWING 1-10 OF 58 REFERENCES
    The Medium of the Video Game
    • 123
    • PDF
    Zelda 64 and Video Game Fans
    • 61
    The Nature of Computer Games: Play As Semiosis (Digital Formations;, V. 16,)
    • 62
    • Highly Influential
    Screenplay: Cinema/videogames/interfaces
    • 33
    The Video Game Theory Reader 2
    • 321
    More than a Game: The Computer Game as Fictional Form
    • 141