Genetic programming applied to Othello: introducing students to machine learning research

@inproceedings{Eskin1999GeneticPA,
  title={Genetic programming applied to Othello: introducing students to machine learning research},
  author={Eleazar Eskin and Eric V. Siegel},
  booktitle={SIGCSE},
  year={1999}
}
In this paper we describe and analyze a three week assignment that was given in a Machine Learning course at Columbia University. The assignment presented students with an introduction to machine learning research. The assignment required students to apply Genetic Programming to evolve algorithms that play the board game Othello. The students were provided with an implemented experimental approach as a starting point. The students were required to perform their own experimental modifications… CONTINUE READING