Generative Music and Laptop Performance

@article{Collins2003GenerativeMA,
  title={Generative Music and Laptop Performance},
  author={N. M. Collins},
  journal={Contemporary Music Review},
  year={2003},
  volume={22},
  pages={67 - 79}
}
  • N. Collins
  • Published 1 December 2003
  • Computer Science
  • Contemporary Music Review
Live computer music is the perfect medium for generative music systems, for non-linear compositional constructions and for interactive manipulation of sound processing. Unfortunately, much of the complexity of these real-time systems is lost on a potential audience, excepting those few connoisseurs who sneak round the back to check the laptop screen. An artist using powerful software like SuperCollider or PD cannot be readily distinguished from someone checking their e-mail whilst DJ-ing with… Expand
The Analysis of Generative Music Programs
TLDR
This article shall focus in particular on the case of minimal run-time human intervention, where a program allows the creation of a musical variation, typically unravelling in realtime, on demand, with the capacity to vary their output with each run. Expand
A Software System for Laptop Performance and Improvisation
TLDR
This thesis project presents an alternative software interface that aims to bring a sense of active creation to laptop performance, and prevents the use of prepared control sequences and allows the live assembly of generative musical processes. Expand
Computational composition strategies in audiovisual laptop performance
TLDR
This thesis describes four software systems for real time multimodal improvisation and composition in which a number of computational strategies for audiovisual laptop performances is explored and which were used in creation of a portfolio of accompanying audioviisual compositions. Expand
Controlling Live Generative Electronic Music with Deviate
TLDR
An approach is described which frees the user from determining note-level output while allowing control to be maintained over larger structural details, focusing specifically on the melodic aspect of this system. Expand
The Cambridge Companion to Electronic Music
TLDR
This book brings together some novel threads through this scene, from the viewpoint of researchers at the forefront of the sonic explorations empowered by electronic technology, and uncover some hitherto less publicised corners of worldwide movements. Expand
Contemporary Approaches to Live Computer Music: The Evolution of the Performer Composer
This thesis examines contemporary approaches to live computer music, and the impact they have on the evolution of the composer performer. How do online resources and communities impact the design andExpand
Apps, Agents, and Improvisation: Ensemble Interaction with Touch-Screen Digital Musical Instruments
This thesis concerns the making and performing of music with new digital musical instruments (DMIs) designed for ensemble performance. While computer music has advanced to the point where a hugeExpand
Live electronic music
  • Nicolas Collins
  • Computer Science, Art
  • The Cambridge Companion to Electronic Music
  • 2012
TLDR
Since the 1930s composers have been using this property of electronics to produce not just new sounds but fundamentally new approaches to organising the sonic world, enabling new and volatile connections. Expand
Score instruments : a new paradigm of musical instruments to guide musical wonderers
Advancements in technology have made musical instruments, especially electronic instruments, accessible to the masses. As a result, music-making has become more widespread and convenient. However,Expand
Show Them My Screen: Mirroring a Laptop Screen as an Expressive and Communicative Means in Computer Music
TLDR
This paper introduces and discusses the author’s computer music practice, in which a performer actively considers screen mirroring as an essential part of the performance, beyond visualization of music. Expand
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 34 REFERENCES
The Computer Music Tutorial
From the Publisher: The Computer Music Tutorial is a comprehensive text and reference that covers all aspects of computer music, including digital audio, synthesis techniques, signal processing,Expand
Something Digital
1 Can computers make music? Suppose we buy a computer with a big disk, a modern programming environment , an audio-quality DAC, or two, or eight, and ampliiers and speakers. In theory we can now makeExpand
A Protocol for Audiovisual Cutting
We explore the extension of an algorithmic composition system for live audio cutting to the realm of video, through a protocol for message passing between separate audio and video applications. TheExpand
Infinite Length Pieces: A User's Guide
TLDR
Issues surrounding the production of infinite length pieces are expounded and conjectured and some existing Very Long Pieces are singled out. Expand
Creating and Exploring Huge Parameter Spaces: Interactive Evolution as a Tool for Sound Generation
In this paper, a program is presented that applies interactive evolution to sound generation, i.e., preferred individuals are repeatedly selected from a population of genetically bred soundExpand
Rhythm and Timing in Music
TLDR
Research in rhythm and timing, is a shift from a rather abstract symbolic approach to perception and production toward an outlook that takes more account of properties of the auditory and motor systems, and of the body in general, or makes use of sub-symbolic principles, which require fewer explicit rules to be built into the models. Expand
Continued Evolution of the SuperCollider Real Time Synthesis Environment
TLDR
SuperCollider version 2.0 (SC2) is a completerewrite of the system to make it more expressive, more efficient, andeasier to use. Expand
Automated Composition in Retrospect: 1956–1986
This article chronicles computer programs for automated musical composition over the last 30 years, providing musical examples from 11 computer-composed works. The author begins by focusing on earlyExpand
Relating Superhuman Virtuosity to Human Performance
An exciting field of compositional endeavour is outlined in this paper. We focus upon transitions from human to beyond human performance ability founded in psychoacoustic measurement data. TheExpand
The BBCut Library
TLDR
To facilitate work on automated breakbeat cutting it was expedient to establish a general framework promoting better code reusability, a publicly released collection of SuperCollider classes and help files called the BBCut Library, which is based upon a specific hierarchy of phrase/block/cut sufficient to implement a wide variety of cut procedures. Expand
...
1
2
3
4
...