Generative Fluid Profiles for Interactive Media Arts Projects

@inproceedings{Forbes2013GenerativeFP,
  title={Generative Fluid Profiles for Interactive Media Arts Projects},
  author={Angus Graeme Forbes and Tobias H{\"o}llerer and George Legrady},
  booktitle={Computational Aesthetics},
  year={2013}
}
This paper presents a real-time, interactive fluid simulation and vector visualization technique that can be incorporated in media arts projects. These techniques-- referred to collectively as the Fluid Automata system-- have been adapted for various configurations, including mobile applications, interactive 2D and 3D projections, and multi-touch tables, and have been presented in a number of different environments-- both academic and artistic-- including galleries, conferences, and a virtual… CONTINUE READING

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