Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models

Abstract

Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplishing this goal. The problem of how to efficiently organize such scenes for fast image synthesis is widely neglected, although the answer heavily affects the overall performance. In… (More)

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Cite this paper

@inproceedings{Meiner2001GenerationOD, title={Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models}, author={Michael Mei\ssner and Dirk Bartz and Gordon M{\"{u}ller and Tobias H{\"{u}ttner and Jens Einighammer}, booktitle={VMV}, year={2001} }