Generation of 3D Texture Using Multiple 2D Models Analysis

@article{Ghazanfarpour1996GenerationO3,
  title={Generation of 3D Texture Using Multiple 2D Models Analysis},
  author={Djamchid Ghazanfarpour and Jean-Michel Dischler},
  journal={Comput. Graph. Forum},
  year={1996},
  volume={15},
  pages={311-323}
}
Solid (30) texturing is commonly used in computer graphics for producing more realistic images. It is often more attractive than the conventional 2 0 texture mapping but remains more complex on some points. Its major difficulty concerns the generation of 3 0 texture in a general and efficient way. The well-known traditional procedural methods use generally a simplified mathematical model of a natural texture. No reliable way for the choice of the mathematical model parameters, which… CONTINUE READING
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