Generating textures on arbitrary surfaces using reaction-diffusion

@article{Turk1991GeneratingTO,
  title={Generating textures on arbitrary surfaces using reaction-diffusion},
  author={Greg Turk},
  journal={Proceedings of the 18th annual conference on Computer graphics and interactive techniques},
  year={1991}
}
  • Greg Turk
  • Published 1 July 1991
  • Mathematics, Computer Science
  • Proceedings of the 18th annual conference on Computer graphics and interactive techniques
This paper describes a biologically motivated method of texture synthesis called reaction-diffusion and demonstrates how these textures can be generated in a manner that directly matches the geometry of a given surface. [...] Key Method We extend the range of textures that have previously been generated by using a cascade of multiple reaction-diffusion systems in which one system lays down an initial pattern and then one or more later systems refine the pattern. Examples of patterns generated by such a cascade…Expand
Texturing Surfaces Using Reaction-diffusion Texturing Surfaces Using Reaction-diffusion Abs Tract Figure Credits
This dissenation introduces a new method of creating computer graphics textures that is based on simulaling a biological model of pa11em formation known as reaction-diffusion. Applied mathematicians
Texture synthesis using reaction-diffusion systems and genetic evolution
TLDR
This research uses a genetic algorithm to explore the parameter spaces of reaction-diffusion systems, using input from a human participant as the fitness function to guide the evolution.
Generalized reaction-diffusion textures
  • T. McGraw
  • Mathematics, Computer Science
    Comput. Graph.
  • 2008
TLDR
The generalized reaction-diffusion textures display spatial inhomogeneity, even when the diffusion process is homogeneous, making it possible to generate complex textures from few parameters when compared with previous techniques employing inhomogeneous reaction-Diffusion.
Sketching reaction-diffusion texture
TLDR
An interactive interface for sketching synthesized textures that allows a user to sketch a pattern of spots or stripes with arbitrary orientations, and then automatically generates a pattern with the same attributes as the sketch, and it is shown that this procedure can be applied to realistic 3D surfaces.
Texture synthesis on surfaces
  • Greg Turk
  • Mathematics, Computer Science
    SIGGRAPH
  • 2001
TLDR
This method draws upon texture synthesis methods that use image pyramids, and it uses a mesh hierarchy to serve in place of such pyramids to synthesize a texture directly on the surface of the model.
Texture Particles
TLDR
An analytical extension of texture synthesis techniques based on the distribution of elementary texture components that is fast, which allows the user to interactively control the synthesis process, and avoids the visual deterioration of the texture components by preserving their shapes as well as their spatial arrangements.
Interactive Reaction-Diffusion on Surface Tiles
TLDR
An interactive system that allows texture designers to fine-tune and alter the reaction-diffusion process by directly painting chemicals onto the object surface is developed.
Interactive Reaction-Diffusion on Surface Tiles
TLDR
An interactive system that allows texture designers to fine-tune and alter the reaction-diffusion process by directly painting chemicals onto the object surface is developed.
Stable advection-reaction-diffusion with arbitrary anisotropy
TLDR
This work shows that for visual simulation purposes, reaction-diffusion equations can be made unconditionally stable using a variety of straightforward methods, and proposes an anisotropy embedding that significantly expands the space of possible patterns that can be generated.
Advanced Reaction-Diffusion Models for Texture Synthesis
TLDR
Techniques that help overcome the difficult parameter selection process that controls the pattern development are presented and it is shown that it is possible to create multiple and oscillating patterns by coupling two reaction-diffusion systems together.
...
1
2
3
4
5
...

References

SHOWING 1-10 OF 45 REFERENCES
Reaction-diffusion textures
TLDR
This work presents a method for texture synthesis based on the simulation of a process of local nonlinear interaction, called reaction-diffusion, which has been proposed as a model of biological pattern formation and adapts it to the needs of computer graphics.
Simulation of wrinkled surfaces
  • J. Blinn
  • Mathematics, Computer Science
    SIGGRAPH '78
  • 1978
TLDR
A method of using a texturing function to perform a small perturbation on the direction of the surface normal before using it in the intensity calculations yields images with realistic looking surface wrinkles without the need to model each wrinkle as a separate surface element.
Texture synthesis for digital painting
TLDR
A “sparse convolution” procedure for generating random textures with arbitrary spectral content is described, which provides the basis for a digital paint system which rivals the textural sophistication of traditional artistic media.
A model for generating aspects of zebra and other mammalian coat patterns.
  • J. Bard
  • Biology, Medicine
    Journal of theoretical biology
  • 1981
TLDR
Analysis of a spotted zebra in the light of the model provides evidence that zebra stripes arise from the inhibition rather than the stimulation of melanin; their pattern is thus of white stripes on a black background.
Solid texturing of complex surfaces
TLDR
The paper gives examples of solid texture functions based on Fourier synthesis, stochastic texture models, projections of two-dimensional textures, and combinations of other solid textures.
Pyramidal parametrics
TLDR
This paper advances a “pyramidal parametric” prefiltering and sampling geometry which minimizes aliasing effects and assures continuity within and between target images.
The Chemical Basis of Morphogenesis
TLDR
A possible mechanism by which the genes of a zygote may determine the anatomical structure of the resulting organism is discussed, suggesting that certain well-known physical laws are sufficient to account for many of the facts.
The chemical basis of morphogenesis
  • A. Turing
  • Mathematics
    Philosophical Transactions of the Royal Society of London. Series B, Biological Sciences
  • 1952
It is suggested that a system of chemical substances, called morphogens, reacting together and diffusing through a tissue, is adequate to account for the main phenomena of morphogenesis. Such a
A subdivision algorithm for computer display of curved surfaces.
TLDR
A method for producing computer shaded pictures of curved surfaces using three-dimensional curved patches, which can be 'mapped' onto patches thus providing a means for putting texture on computer-generated pictures.
Algorithms for solid noise synthesis
  • J. P. Lewis
  • Mathematics, Computer Science
    SIGGRAPH '89
  • 1989
TLDR
The paper attempts to present the rationale for the selection of these particular algorithms, which have advantages of efficiency, improved control over the noise power spectrum, and the absence of artifacts.
...
1
2
3
4
5
...