Generating anatomical substructures for physically-based facial animation. Part 1: A methodology for skull fitting


Physically-based facial animation techniques are capable of producing realistic facial deformations, but have failed to find meaningful use outside the academic community because they possess the disadvantages of being much harder to create, and even harder to reuse in comparison to other methods of facial animation. As a first step toward a physically… (More)
DOI: 10.1007/s00371-009-0320-x


4 Figures and Tables