Generating Materials for Augmented Reality Applications using Natural Language

Abstract

In this paper, I present a novel method in parametrizing the BRDF (and other BxDF) as well as the texture map of a material by using natural language. The visual properties of a material can be described by the user using rather complex phrases in real time. These phrases then will be parsed and mapped to BRDF and texture parameters. This allows an easy way… (More)
DOI: 10.1145/2875194.2875195

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Cite this paper

@inproceedings{Buntin2016GeneratingMF, title={Generating Materials for Augmented Reality Applications using Natural Language}, author={Sebastian Buntin}, booktitle={AH}, year={2016} }