Generalized two-tier relevance filtering of computer game update events

Abstract

In this work-in-progress paper we present a relevance filtering scheme for a two-tier server architecture optimized for massive multiplayer online games. We distinguish between <i>interest management</i> of server tier game state and <i>bandwidth adaptation</i> of concentrator tier client link thresholds, making the concentrator tier totally application… (More)
DOI: 10.1145/566500.566502

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Cite this paper

@inproceedings{Aarhus2002GeneralizedTR, title={Generalized two-tier relevance filtering of computer game update events}, author={Lars Aarhus and Knut Holmqvist and Martin Kirkengen}, booktitle={NETGAMES}, year={2002} }