Gazing at games: using eye tracking to control virtual characters

Abstract

Welcome to the course: Gazing at Games: Using Eye Tracking to Control Virtual Characters. I will start with a short introduction of the course which will give you an idea of its aims and structure. I will also talk a bit about my background and research interests and motivate why I think this work is important. 
DOI: 10.1145/1837101.1837106

Topics

Figures and Tables

Sorry, we couldn't extract any figures or tables for this paper.

Statistics

0204060201520162017
Citations per Year

Citation Velocity: 16

Averaging 16 citations per year over the last 3 years.

Learn more about how we calculate this metric in our FAQ.

Slides referencing similar topics