Gaze-directed volume rendering

@inproceedings{Levoy1990GazedirectedVR,
  title={Gaze-directed volume rendering},
  author={Marc Levoy and Ross T. Whitaker},
  booktitle={I3D},
  year={1990}
}
We direct our gaze at an object by rotating our eyes or head until the object's projection falls on the fovea, a small region of enhanced spatial acuity near the center of the retina. In this paper, we explore methods for encorporating gaze direction into rendering algorithms. This approach permits generation of images exhibiting continuously varying resolution, and allows these images to be displayed on conventional television monitors. Specifically, we describe a ray tracer for volume data in… CONTINUE READING
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