Gaze-contingent real-time simulation of arbitrary visual fields


We describe an algorithm and software for creating variable resolution displays in real time, contingent upon the direction of gaze. The algorithm takes as input a video sequence and an arbitrary, real-valued, two-dimensional map that specifies a desired amount of filtering (blur) at each pixel location relative to direction of gaze. For each input video… (More)
DOI: 10.1117/12.469554


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