Gaming Disorder: News Media Framing of Video Game Addiction as a Mental Illness

@article{Parrott2020GamingDN,
  title={Gaming Disorder: News Media Framing of Video Game Addiction as a Mental Illness},
  author={Scott Parrott and Ryan Rogers and Nathan A. Towery and Samuel D. Hakim},
  journal={Journal of Broadcasting \& Electronic Media},
  year={2020},
  volume={64},
  pages={815 - 835}
}
ABSTRACT In May 2019, the World Health Organization identified “gaming disorder” as a mental illness. The decision followed debate in which the video game industry, gamers, and researchers disagreed over whether sufficient research existed to identify gaming disorder as a mental illness. Informed by framing theory, the present study examined news coverage of the decision in the year leading to and immediately following the controversial classification. The study determined how journalists… 

References

SHOWING 1-10 OF 25 REFERENCES
Video Game Addiction: User Perspectives
Purpose – To examine video gamers’ attitudes about and perspectives on the controversial topic of video game “addiction.” Approach – Ethnographic interviews and participant observation with a
Problems with the Concept of Video Game “Addiction”: Some Case Study Examples
  • R. Wood
  • Psychology
    International Journal of Mental Health and Addiction
  • 2007
This paper argues that the recent concerns about video game “addiction” have been based less on scientific facts and more upon media hysteria. By examining the literature, it will be demonstrated
A weak scientific basis for gaming disorder: Let us err on the side of caution
TLDR
There could be benefits to formalizing gaming disorder, but they do not yet outweigh the wider societal and public health risks involved and the colleagues at the WHO are urged to err on the side of caution for now and postpone the formalization.
Internet Gaming Disorder in Children and Adolescents
TLDR
IGD does, therefore, appear to be an area in which additional research is clearly needed, and several of the critical questions that future research should address are discussed and recommendations for clinicians, policy makers, and educators are provided on the basis of what the authors know at this time.
Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users
  • A. Weinstein
  • Psychology, Medicine
    The American journal of drug and alcohol abuse
  • 2010
TLDR
The brain imaging study showed that healthy control subjects had reduced dopamine D2 receptor occupancy after playing a motorbike riding computer game compared with baseline levels of binding consistent with increased release and binding to its receptors, supporting the notion that psycho-stimulant users have decreased sensitivity to natural reward.
Motivational engagement and video gaming: a mixed methods study
A mixed methods design was used to identify factors associated with motivational engagement in video gaming. Self-report instruments were administered to 189 video game players to assess goal
Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction.
TLDR
It is suggested that bupropion SR may change craving and brain activity in ways that are similar to those observed in individuals with substance abuse or dependence.
Internet gaming disorder and the DSM-5.
TLDR
An editorial reviews the DSM process and rationale for inclusion of internet gaming disorder, and it suggests directions for much needed research in this area.
Eating ghosts: The underlying mechanisms of mood repair via interactive and noninteractive media.
Mood repair is a well-established function of media usage implying distraction from negative mood and the modification of unpleasant arousal states. Recent studies have found interactive media, in
The Morality of Play
Over the last several decades, video games have become one of America’s most popular pastimes. Sadly, little academic work has studied media coverage of video games during this transformation.
...
...