Gamifying the Escape from the Engineering Method Prison

@article{Kemell2018GamifyingTE,
  title={Gamifying the Escape from the Engineering Method Prison},
  author={Kai-Kristian Kemell and Juhani Risku and A. Evensen and Pekka Abraharnsson and Aleksander Madsen Dahl and Lars Henrik Grytten and Agata Jcdryszek and Petter Rostrup and Anh Nguyen-Duc},
  journal={2018 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)},
  year={2018},
  pages={1-9}
}
  • Kai-Kristian Kemell, Juhani Risku, +6 authors Anh Nguyen-Duc
  • Published 2018
  • Computer Science
  • 2018 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)
  • Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence consists of a language for modeling Software Engineering (SE) practices and methods and a kernel containing what its authors describe as being elements that are present in every software development project. In practice, it is a method agnostic project management tool for SE Projects. Using the language of the… CONTINUE READING

    Figures, Tables, and Topics from this paper.

    References

    Publications referenced by this paper.
    SHOWING 1-10 OF 19 REFERENCES
    Coordination in software development
    • 1,120
    • PDF
    Reporting Experiments in Software Engineering
    • 282
    • PDF
    From game design elements to gamefulness: defining "gamification"
    • 4,030
    • Highly Influential
    • PDF
    A Web-based modeling tool for the SEMAT Essence theory of Software Engineering
    • 23
    • PDF
    Scrum Powered by Essence
    • 20
    Experimentation in Software Engineering
    • 1,466
    • PDF