Gamifying the Escape from the Engineering Method Prison

@article{Kemell2018GamifyingTE,
  title={Gamifying the Escape from the Engineering Method Prison},
  author={Kai-Kristian Kemell and Juhani Risku and A. Evensen and Pekka Abraharnsson and Aleksander Madsen Dahl and Lars Henrik Grytten and Agata Jcdryszek and Petter Rostrup and Anh Nguyen-Duc},
  journal={2018 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)},
  year={2018},
  pages={1-9}
}
  • Kai-Kristian Kemell, Juhani Risku, +6 authors Anh Nguyen-Duc
  • Published 2018
  • Computer Science
  • 2018 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC)
  • Software Engineering is an engineering discipline but lacks a solid theoretical foundation. One effort in remedying this situation has been the SEMAT Essence specification. Essence consists of a language for modeling Software Engineering (SE) practices and methods and a kernel containing what its authors describe as being elements that are present in every software development project. In practice, it is a method agnostic project management tool for SE Projects. Using the language of the… CONTINUE READING
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