Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem
@inproceedings{Lounis2016GamificationOA, title={Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem}, author={Stavros Lounis and Stefanos Doukidis and Nikolaos P. Papastamatiou and Theodoros Doukoulos}, booktitle={MCIS}, year={2016} }
The e-book industry is reshaping the norm of traditional book publishing and most publishing houses are concentrating their efforts in digital, in order to satisfy new market needs and capture significant market share. Currently, one of out of five e-books sold, are children-related and overall, the e-book industry is projected to be valued at $18.9 billion by 2018. Nevertheless, the increased market penetration of independent writers accompanied with continuous technological improvements leads…
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Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem
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The gamification design of the Q-Tales distributed system for collaborative authoring of interactive e-books for children is presented and discussed as a case study of gamification of electronic services.
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