• Corpus ID: 11595246

Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem

@inproceedings{Lounis2016GamificationOA,
  title={Gamification of Authoring Interactive E-Books for Children: The Q-Tales Ecosystem},
  author={Stavros Lounis and Stefanos Doukidis and Nikolaos P. Papastamatiou and Theodoros Doukoulos},
  booktitle={MCIS},
  year={2016}
}
The e-book industry is reshaping the norm of traditional book publishing and most publishing houses are concentrating their efforts in digital, in order to satisfy new market needs and capture significant market share. Currently, one of out of five e-books sold, are children-related and overall, the e-book industry is projected to be valued at $18.9 billion by 2018. Nevertheless, the increased market penetration of independent writers accompanied with continuous technological improvements leads… 

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