Gamification for Word Sense Labeling

  title={Gamification for Word Sense Labeling},
  author={Noortje J. Venhuizen and Valerio Basile and Kilian Evang and Johan Bos},
Obtaining gold standard data for word sense disambiguation is important but costly. We show how it can be done using a “Game with a Purpose” (GWAP) called Wordrobe. This game consists of a large set of multiple-choice questions on word senses generated from the Groningen Meaning Bank. The players need to answer these questions, scoring points depending on the agreement with fellow players. The working assumption is that the right sense for a word can be determined by the answers given by the… CONTINUE READING
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  • A comparison yielded promising results, ranging from a precision of 0.88 and recall of 0.83 for relative majority agreement, to a precision of 0.98 and recall of 0.35 for questions that were answered unanimously.


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