• Corpus ID: 40320633

Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps

  title={Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps},
  author={Gabe Zichermann and Christopher Cunningham},
What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code samples to a create fun and captivating social environment.Whether you're an executive, developer… 
Two paths to motivation through game design elements: Reward-based gamification and meaningful gamification
The goal of this poster is to contrast the reward-based gamification model with the model of meaningful gamification, which is to help users find meaningful connections with the underlying nongame activities, and using rewards only when truly necessary.
The Impact of Gamification in Social Live Streaming Services
The general social live streaming service YouNow, which is mostly used by adolescents, offers its users many gamification and motivating elements, which are used as a case study in this investigation.
Engaging Engineering Students with Gamification
This paper describes an experiment in which game-like elements were used to improve the delivery of a Master's level College course, including scoring, levels, leaderboards, challenges and badges, and results were very encouraging, showing significant increases.
Game Mechanics for Classroom Engagement
Gamification, the integration of game mechanics to influence behavior and engagement, is a much-touted method of improving participant action. Characteristics of online video games (e.g., World of
Engaging Engineering Students with Gamification An empirical study
Well-designed games are good motivators by nature, as they imbue players with clear goals and a sense of reward and fulfillment, thus encouraging them to persist and endure in their quests. Recently,
Gamified Campus Engagement
It is hypothesised that gaming elements, such as an instant visual feedback, would motivate college students to physically explore the campus environment and support the outlined hypotheis.
The Gamification as a Resourceful Tool to Improve Work Performance
Gamification is the use of game and behavioral analytics, game mechanics, interactive media, and social networking to improve work performance and transform a business by engaging and training users
Preparation of a hybrid e-learning course for gamification
This paper presents the first attempt to convert an e-learning course and its grading systems into gamified version using various gamification design elements (e.g. points, badges, leader boards, levels, progress tracking, feedback, and social engagement).
Gamification and its Applications
  • K. Prasad
  • Economics, Business
    Journal of Business Strategy Finance and Management
  • 2021
In the recent past, gamification is a new buzzing word and is used frequently by researchers in particular in the area of management. Gamification is applying gaming and using gaming components and