Gamification and student motivation

@article{Buckley2016GamificationAS,
  title={Gamification and student motivation},
  author={Patrick Buckley and Elaine Doyle},
  journal={Interactive Learning Environments},
  year={2016},
  volume={24},
  pages={1162-1175}
}
The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a number of contributions. First, by synthesizing the literature the central concepts required for a learning intervention to be considered gamified are… CONTINUE READING

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