Gamification and serious game approaches for adult literacy tablet software

Abstract

In this paper, we overview the design of tablet apps we designed and built to teach literacy to adults, and present the results and conclusions derived from experiments performed with target users. Low adult literacy is a significant problemwith a high economic cost both for the individuals and for society. Programs created to address low adult literacy… (More)
DOI: 10.1016/j.entcom.2014.04.003

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