Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review

@inproceedings{Brown2016GamificationAA,
  title={Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review},
  author={Menna Brown and Noelle O'Neill and Hugo C van Woerden and Parisa Eslambolchilar and Matt Jones and Ann John},
  booktitle={JMIR mental health},
  year={2016}
}
BACKGROUND Adherence to effective Web-based interventions for common mental disorders (CMDs) and well-being remains a critical issue, with clear potential to increase effectiveness. Continued identification and examination of "active" technological components within Web-based interventions has been called for. Gamification is the use of game design elements and features in nongame contexts. Health and lifestyle interventions have implemented a variety of game features in their design in an… CONTINUE READING
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