• Corpus ID: 52258028

Games as a Platform for Student Participation in Authentic Scientific Research.

@article{Magnussen2014GamesAA,
  title={Games as a Platform for Student Participation in Authentic Scientific Research.},
  author={Rikke Magnussen and Sidse Damgaard Hansen and Tilo Planke and Jacob Friis Sherson},
  journal={Electronic Journal of e-Learning},
  year={2014},
  volume={12},
  pages={259-270}
}
This paper presents results from the design and testing of an educational version of Quantum Moves, a Scientific Discovery Game that allows players to help solve authentic scientific challenges in the effort to develop a quantum computer. The primary aim of developing a game-based platform for student-research collaboration is to investigate if and how this type of game concept can strengthen authentic experimental practice and the creation of new knowledge in science education. Researchers and… 

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