Gamelets — Multiplayer mobile games with distributed micro-clouds

@article{Anand2014GameletsM,
  title={Gamelets — Multiplayer mobile games with distributed micro-clouds},
  author={Bhojan Anand and Aw Jia Hao Edwin},
  journal={2014 Seventh International Conference on Mobile Computing and Ubiquitous Networking (ICMU)},
  year={2014},
  pages={14-20}
}
  • Bhojan Anand, Aw Jia Hao Edwin
  • Published 17 April 2014
  • Computer Science
  • 2014 Seventh International Conference on Mobile Computing and Ubiquitous Networking (ICMU)
In recent years, cloud computing services have been increasing in greater pace. High penetration rate of mobile devices and resource limited devices escalate the demand for cloud services further [1], [2]. Even though the cloud industry continues to grow exponentially, the cloud gaming service has been left behind due to the limitations in today's technology. There are three well known reasons for the slower growth - latency, server scalability (esp. bandwidth) and lack of game data at client… 

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