Corpus ID: 60573117

Game Design as Narrative Architecture

@inproceedings{Jenkins2003GameDA,
  title={Game Design as Narrative Architecture},
  author={Henry Jenkins},
  year={2003}
}
The relationship between games and story remains a divisive question among game fans, designers, and scholars alike. At a recent academic Games Studies conference, for example, a blood feud threatened to erupt between the self-proclaimed Ludologists, who wanted to see the focus shift onto the mechanics of game play, and the Narratologists, who were interested in studying games alongside other storytelling media.(1) Consider some recent statements made on this issue: 
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Games Worth a Thousand Words: Critical Approaches and Ludonarrative Harmony in Interactive Narratives
This thesis provides a brief summary of contemporary approaches to the study of interactive narratives. After criticizing the approaches of ludology and narratology, the thesis speaks of theExpand
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References

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For the past 15 years I have worked as a designer for many theme park, computer gaming, and software companies. In every project I undertake, I am faced with the same challenge, "How do I draw myExpand
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Narration in the Fiction Film (Madison: University of Wisconsin, 1989) and Edward Branigan, Narrative Comprehension and Film
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For a fuller discussion of the norms of classically constructed narrative The Classical Hollywood Cinema
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The Image of the City p 116. (28) Ibid, p. 6. (29) Ibid, p 119
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15) Adams, op. cit
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