More than a decade after the early research efforts on the use of artificial intelligence (AI) in computer games and the establishment of a new AI domain the term ``game AI'' needs to be redefined. Traditionally, the tasks associated with game AI revolved around non player character (NPC) behavior at different levels of control, varying from navigation and… (More)
Figure 3: U-matrix visualization of a self-organizing map depicting the 4 player clusters identified in a population of 1365 Tomb Raider: Underworld players (shown as small colored squares). Different square colors depict different player clusters. Valleys represent clusters whereas mountains represent cluster borders.