More than a decade after the early research efforts on the use of artificial intelligence (AI) in computer games and the establishment of a new AI domain the term ``game AI'' needs to be redefined. Traditionally, the tasks associated with game AI revolved around non player character (NPC) behavior at different levels of control, varying from navigation and… (More)
Figure 1: Example levels generated for two different Super Mario players. The levels generated maximize the modeled fun value for each player. The level on top depicts the level generated for a human player while the level below is the level generated for the world champion agent of the Mario AI competition.