Game AI revisited

  title={Game AI revisited},
  author={Georgios N. Yannakakis},
  booktitle={CF '12},
More than a decade after the early research efforts on the use of artificial intelligence (AI) in computer games and the establishment of a new AI domain the term ``game AI'' needs to be redefined. Traditionally, the tasks associated with game AI revolved around non player character (NPC) behavior at different levels of control, varying from navigation and pathfinding to decision making. Commercial-standard games developed over the last 15 years and current game productions, however, suggest… 

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