GSM: a game scalability model for multiplayer real-time games

  title={GSM: a game scalability model for multiplayer real-time games},
  author={Jens M{\"u}ller-Iden and Sergei Gorlatch},
  journal={Proceedings IEEE 24th Annual Joint Conference of the IEEE Computer and Communications Societies.},
  pages={2044-2045 vol. 3}
Current commercial real-time computer games increasingly provide game designs suitable for a high number of players, forming the class of massive multiplayer games (MMG). To support MMG, the scalability of network topologies becomes critically important, i.e., their ability to maintain the game service for an increasing number of players. This paper presents GSM - an analytical scalability model for a detailed investigation of massively multiplayer capabilities of different networking… CONTINUE READING
12 Citations
6 References
Similar Papers


Publications citing this paper.
Showing 1-10 of 12 extracted citations


Publications referenced by this paper.
Showing 1-6 of 6 references

Pellegrino and Constantinos Dovrolis , “ Bandwidth requirement and state consistency in three multiplayer game architectures

  • D. Joseph
  • NetGumes 2 W 3 Proceedings , May
  • 2003

How to hurt the hackers : The scoop on internet cheating and bow you can combat it

  • Matt P n t c h d
  • Disrribured Systems Engineering Journal
  • 1998


  • Stefan Fischer

, and

  • Sergei Gorlatch

A Roxy Server - Network for Real - time Computer Games

  • Martin Mauve

Latency compensating methods in clienthewer in - game protocol design and optimization

  • Yahn W. Bernier

Similar Papers

Loading similar papers…