GSM: a game scalability model for multiplayer real-time games

@article{MllerIden2005GSMAG,
  title={GSM: a game scalability model for multiplayer real-time games},
  author={Jens M{\"u}ller-Iden and Sergei Gorlatch},
  journal={Proceedings IEEE 24th Annual Joint Conference of the IEEE Computer and Communications Societies.},
  year={2005},
  volume={3},
  pages={2044-2045 vol. 3}
}
Current commercial real-time computer games increasingly provide game designs suitable for a high number of players, forming the class of massive multiplayer games (MMG). To support MMG, the scalability of network topologies becomes critically important, i.e., their ability to maintain the game service for an increasing number of players. This paper presents GSM - an analytical scalability model for a detailed investigation of massively multiplayer capabilities of different networking… CONTINUE READING
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