GPU-based real-time acoustical occlusion modeling

Abstract

In typical environments, the direct path between a sound source and a listener is often occluded. However, due to the phenomenon of diffraction, sound still reaches the listener by “bending” around an obstacle that lies directly in the line of straight propagation. Modeling occlusion/diffraction effects is a difficult and computationally intensive task and… (More)
DOI: 10.1007/s10055-010-0166-6

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Cite this paper

@article{Cowan2010GPUbasedRA, title={GPU-based real-time acoustical occlusion modeling}, author={Brent Cowan and Bill Kapralos}, journal={Virtual Reality}, year={2010}, volume={14}, pages={183-196} }