GPU-based out-of-core many-lights rendering

@article{Wang2013GPUbasedOM,
  title={GPU-based out-of-core many-lights rendering},
  author={Rui Wang and Yuchi Huo and Yazhen Yuan and Kun Zhou and Wei Hua and Hujun Bao},
  journal={ACM Trans. Graph.},
  year={2013},
  volume={32},
  pages={210:1-210:10}
}
In this paper, we present a GPU-based out-of-core rendering approach under the many-lights rendering framework. Many-lights rendering is an efficient and scalable rendering framework for a large number of lights. But when the data sizes of lights and geometry are both beyond the in-core memory storage size, the data management of these two out-of-core data becomes critical and challenging. In our approach, we formulate such a data management as a graph traversal optimization problem that first… CONTINUE READING

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