Corpus ID: 54644863

GPU-based Appearance Preserving Trimmed NURBS Rendering

@article{Guthe2006GPUbasedAP,
  title={GPU-based Appearance Preserving Trimmed NURBS Rendering},
  author={M. Guthe and {\'A}. Bal{\'a}zs and R. Klein},
  journal={J. WSCG},
  year={2006},
  volume={14},
  pages={1-8}
}
  • M. Guthe, Á. Balázs, R. Klein
  • Published 2006
  • Computer Science
  • J. WSCG
  • Trimmed NURBS are the standard surface representation used in CAD/CAM systems and accurate visualization of trimmed NURBS models at interactive frame rates is of great interest for industry. To support modification and/or animation of such surfaces, a GPU-based trimming and tessellation algorithm has been developed recently. First, the NURBS is approximated with a bi-cubic hierarchy of B´ ezier patches on the CPU and then these are tessellated on the GPU. Since this approach only took the… CONTINUE READING
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