GPU Shape Grammars

@article{Marvie2012GPUSG,
  title={GPU Shape Grammars},
  author={Jean-Eudes Marvie and Cyprien Buron and Pascal Gautron and Patrice Hirtzlin and Ga{\"e}l Sourimant},
  journal={Comput. Graph. Forum},
  year={2012},
  volume={31},
  pages={2087-2095}
}
GPU Shape Grammars provide a solution for interactive procedural generation, tuning and visualization of massive environment elements for both video games and production rendering. Our technique generates detailed models without explicit geometry storage. To this end we reformulate the grammar expansion for generation of detailed models at the tesselation control and geometry shader stages. Using the geometry generation capabilities of modern graphics hardware, our technique generated massive… CONTINUE READING

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