GPU Ray-Casting for Scalable Terrain Rendering

@inproceedings{Dick2009GPURF,
  title={GPU Ray-Casting for Scalable Terrain Rendering},
  author={Christian Dick and Jens H. Kr{\"u}ger and R{\"u}diger Westermann},
  booktitle={Eurographics},
  year={2009}
}
With the ever increasing resolution of scanned elevation models, geometry throughput on the GPU is becoming a severe performance limitation in 3D terrain rendering. In this paper, we investigate GPU ray-casting as an alternative to overcome this limitation, and we demonstrate its advanced scalability compared to rasterization-based techniques. By integrating ray-casting into a tile-based GPU viewer that effectively reduces bandwidth requirements in out-of-core terrain visualization, we show… CONTINUE READING
44 Extracted Citations
30 Extracted References
Similar Papers

Citing Papers

Publications influenced by this paper.
Showing 1-10 of 44 extracted citations

Similar Papers

Loading similar papers…