GPU-Based Monte-Carlo Volume Raycasting

  title={GPU-Based Monte-Carlo Volume Raycasting},
  author={C. R. Salama},
  journal={15th Pacific Conference on Computer Graphics and Applications (PG'07)},
  • C.R. Salama
  • Published 2007 in
    15th Pacific Conference on Computer Graphics and…
This paper presents a practical, high-quality, hardware-accelerated volume rendering approach including scattering, environment mapping, and ambient occlusion. We examine the application of stochastic raytracing techniques for volume rendering and provide a fast GPU-based prototype implementation. In addition, we propose a simple phenomenological scattering model, closely related to the Phong illumination model that many artists are familiar with. We demonstrate our technique being capable of… CONTINUE READING


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