GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning

@inproceedings{Gusukuma2015GPUBL,
  title={GPU Based Large Scale Multi-Agent Crowd Simulation and Path Planning},
  author={Luke Gusukuma},
  year={2015}
}
Crowd simulation is used for many applications including (but not limited to) videogames, building planning, training simulators, and various virtual environment applications. Particularly, crowd simulation is most useful for when real life practices wouldn’t be practical such as repetitively evacuating a building, testing the crowd flow for various building blue prints, placing law enforcers in actual crowd suppression circumstances, etc. In our work, we approach the fidelity to scalability… CONTINUE READING