GPU-Based Flow Simulation with Complex Boundaries

@inproceedings{Li2003GPUBasedFS,
  title={GPU-Based Flow Simulation with Complex Boundaries},
  author={Wei Li and Zhe Fan and Xiaoming Wei and Arie Kaufman},
  year={2003}
}
We present a physically-based flow simulation which supports complex boundary conditions running on the graphics processing unit (GPU). We employ the Lattice Boltzmann Method (LBM), a relatively new discrete-space discrete-time method, for computing the flow field. To handle complex, moving and deformable boundaries, we propose a generic voxelization algorithm of the boundaries using depth peeling, and extend it to a dynamic boundary generation method that converts any geometric boundary to LBM… CONTINUE READING
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Latticeboltzmann method for amorphous phenomena

  • X. WEI, I W.L, K. MUELLER, A. KAUFMAN
  • IEEE Visualization,
  • 2004
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