GI-Cube: An Architecture for Volumetric Global Illumination and Rendering

@inproceedings{Dachille2000GICubeAA,
  title={GI-Cube: An Architecture for Volumetric Global Illumination and Rendering},
  author={Frank Dachille and Arie E. Kaufman},
  booktitle={Workshop on Graphics Hardware},
  year={2000}
}
The power and utility of volume rendering is increased by global illumination. We present a hardware architecture, GI-Cube, designed to accelerate volume rendering, empower volumetric global illumination, and enable a host of ray-based volumetric processing. The algorithm reorders ray processing based on a partitioning of the volume. A cache enables efficient processing of coherent rays within a hardware pipeline. We study the flexibility and performance of this new architecture using both high… CONTINUE READING
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