Fundamentals of interactive computer graphics

@inproceedings{Foley1982FundamentalsOI,
  title={Fundamentals of interactive computer graphics},
  author={James D. Foley and Andries van Dam},
  year={1982}
}
Fundamentals of interactive computer graphics , Fundamentals of interactive computer graphics , مرکز فناوری اطلاعات و اطلاع رسانی کشاورزی 
A workstation model for an interactive graphics system
By introducing the concept of an abstract graphics device called the workstation, an existing graphics system is generalized to support multiple devices in applications software.
Splines in interactive computer graphics
Computer graphics, particularly interactive computer graphics, is not, as the name might imply, concerned with drawing graphs, but rather with the broadest issues of manipulating, transforming, and
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An overview of the techniques and system requirements of Interactive Computer Graphics is provided and the proposed international standard PHIGS: The Programmer's Hierarchical Interactive Graphics System is discussed.
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Segments on bit‐mapped graphics displays
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The problems associated with using picture segments in interactive applications on workstations with bit‐mapped displays are discussed. A method for displaying and updating segments is introduced.
Some Issues in Designing User Interfaces to 3D Raster Graphics
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An analysis is presented of some of the choices which have to be made in developing user interfaces to graphics packages for these new applications.
Combining sensitivity methods and computer graphics for interactive analysis of vibration modes
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Combining sensitivity methods and computer graphics for interactive analysis of vibration modes is proposed, which aims to provide real-time information about the intensity of vibration in different vibration modes.
3-D Shaded Computer Animation-Step by Step
A walk through the production process at this commercial CG animation house reveals an emphasis on software tools and the use of intermediate-stage graphics for design flexibility.
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