From the guest editors

  title={From the guest editors},
  author={S. Seitz and R. Szeliski},
  • S. Seitz, R. Szeliski
  • Published in COMG 1999
  • Realistic image synthesis is a central but elusive goal of computer graphics. Great strides have been made in modeling the propagation of light through an environment, as exemplified by modern rendering algorithms such as radiosity and stochastic ray tracing. However, creating models that look and move realistically remains a largely unsolved problem. Movies like Jurassic Park or Star Wars demonstrate thrilling possibilities graphical models so rich and realistic that they integrate seamlessly… CONTINUE READING