From game design elements to gamefulness: defining "gamification"

  title={From game design elements to gamefulness: defining "gamification"},
  author={Sebastian Deterding and Dan Dixon and Rilla Khaled and Lennart E. Nacke},
Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games, pervasive games, alternate reality games, or playful design. However, it is not clear how "gamification" relates to these, whether it denotes a novel phenomenon, and how to define it. Thus, in this… CONTINUE READING
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