From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices

@article{Keogh2018FromAF,
  title={From aggressively formalised to intensely in/formalised: accounting for a wider range of videogame development practices},
  author={Brendan Keogh},
  journal={Creative Industries Journal},
  year={2018},
  volume={12},
  pages={14 - 33}
}
  • B. Keogh
  • Published 7 December 2018
  • Business
  • Creative Industries Journal
Abstract Beyond the dominant North American and Japanese console manufacturers and multinational publishers, the global videogame industry is fragmenting. New audiences, distribution platforms, and development tools are expanding the videogame industry into an ecosystem that is at once broadly global and intensely localised. Taking advantage of this nebulous environment are increasingly visible fringes of hobbyists, amateurs, students, and artists that are pushing videogame development in new… 
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