From Information to Experience: Place-Based Augmented Reality Games as a Model for Learning in a Globally Networked Society
@article{Squire2010FromIT, title={From Information to Experience: Place-Based Augmented Reality Games as a Model for Learning in a Globally Networked Society}, author={Kurt Squire}, journal={Teachers College Record: The Voice of Scholarship in Education}, year={2010}, volume={112}, pages={2565 - 2602} }
Background/Context New information technologies make information available just-in-time and on demand and are reshaping how we interact with information, but schools remain in a print-based culture, and a growing number of students are disaffiliating from traditional school. New methods of instruction are needed that are suited to the digital age. Purpose/Objective/Research Question/Focus of Study The purpose of this study is to explore how curricula that are designed to capitalize on the…
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