From Content to Context: Videogames as Designed Experience

  title={From Content to Context: Videogames as Designed Experience},
  author={Kurt Squire},
  journal={Educational Researcher},
  pages={19 - 29}
  • K. Squire
  • Published 1 November 2006
  • Sociology
  • Educational Researcher
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a designed experience. Players’ understandings are developed through cycles of performance within the gameworlds, which instantiate particular theories of the world (ideological worlds). Players… 

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