FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games

@inproceedings{Cecin2004FreeMMGAH,
  title={FreeMMG: a hybrid peer-to-peer and client-server model for massively multiplayer games},
  author={F{\'a}bio Reis Cecin and Rafael de Oliveira Jannone and Cl{\'a}udio Fernando Resin Geyer and M{\'a}rcio Garcia Martins and Jorge Luis Victx00F3ria Barbosa},
  booktitle={NETGAMES},
  year={2004}
}
A Massively Multiplayer Game (MMG) is an Internet-based distributed game (or multiplayer game) that supports a large amount of simultaneous players interacting, in real-time, in a persistent virtual world. Practically all of today's MMGs employ a client-server distribution approach where the client is trusted only to send interaction requests and receive updates about the current state of the virtual world (position updates, etc). One of the main reasons that drive this choice of a strongly… CONTINUE READING
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