Frame selection using iterative grammatical evolution for automatic comic generation from game logs


Recently, we developed a system that visualizes a game play, from its game log, with a comic-style representation. In that system, comic frames are selected based on their interaction levels without considering users' interests. In this paper, we tackle this issue by proposing an interactive frame-selection method that adopts interactive evolutionary… (More)
DOI: 10.1109/CIG.2011.6031986