Footprint area sampled texturing

@article{Chen2004FootprintAS,
  title={Footprint area sampled texturing},
  author={Baoquan Chen and Frank Dachille and Arie E. Kaufman},
  journal={IEEE Transactions on Visualization and Computer Graphics},
  year={2004},
  volume={10},
  pages={230-240}
}
We study texture projection based on a four region subdivision: magnification, minification, and two mixed regions. We propose improved versions of existing techniques by providing exact filtering methods which reduce both aliasing and overblurring, especially in the mixed regions. We further present a novel texture mapping algorithm called FAST (footprint area sampled texturing), which not only delivers high quality, but also is efficient. By utilizing coherence between neighboring pixels… 

Dipmap: A new texture filtering method for texture mapping

  • Houqing DuY. Wan
  • Computer Science
    2012 IEEE International Conference on Information Science and Technology
  • 2012
Experiments show that Dipmap can deliver much improved image rendering quality than the state-of-the-art texture filtering methods like Mip map, Ripmap and FAST, while being nearly as efficient as Mipmap.

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