Five reasons for scenario-based design

@article{Carroll1999FiveRF,
  title={Five reasons for scenario-based design},
  author={John Millar Carroll},
  journal={Interact. Comput.},
  year={1999},
  volume={13},
  pages={43-60}
}

Figures from this paper

A Strategic Study on Scenario Based Design Method to Implement in Ubiquitous Systems
TLDR
Associate in Nursing example of the utilization of situations in omnipresent computer system style is described, serving to to create style activities a lot of accessible to the good kind of experience which will contribute to style.
Applying Task Analysis to Facilitate the Design of Context-Aware Technologies
TLDR
HTA provides an easy entry level for developers who have little knowledge about task analysis to inspect the existing context-aware applications and understand what previous developers of the applications consider context information and how they transform the information as input to their applications.
Design exploration: engaging a larger user population
TLDR
Evidence is provided that Design Exploration is an approach that collects software and domain information from a large group of users that lies somewhere between questionnaires and face to face methods.
Collaboration personas: a new approach to designing workplace collaboration tools
TLDR
This work proposes the notion of collaboration personas, which are empirically derived descriptions of hypothetical groups, including details that inform the design of collaboration tools.
Participatory Scenario Generation: Communicating Usability Issues in Product Design through User Involvement in Scenario Generation
TLDR
This presentation discusses how and where users can be involved in a scenario based product design process by means of examples of design projects that were executed by master students Industrial Design Engineering of the University of Twente.
Scenarios: Heuristics for action
This paper present a heuristic model to ease scenario construction and usage in interaction design processes. We argue that the role of scenarios varies: I) along the design process, thus scenario
Q-methodology as a research and design tool for HCI
TLDR
This work uses HCI-Q to explore stakeholders' responses to a prototype Alternative and Augmentative Communication application called Vid2Speech, and shows that the adaptation of Q-methodology is useful for revealing the structure of consensus and conflict among stakeholder perspectives.
How to Evaluate Use Scenarios and Stories
TLDR
This work aims at introducing a methodological proceeding for supporting the evaluation of use scenarios and stories, consisting of three modules, which supports the initial assessment of scenarios by their creator, a questionnaire helps to identify if the content of scenarios represents the intended user experience, and a comparison-based method.
Evaluation of software usability using scenarios organized by abstraction structure
TLDR
Scenario-based usability evaluation can be enriched with the use of abstraction-based functional structure of software through a new method for generating more comprehensive scenarios and using the scenarios more easily and systematically.
Tracing the Scenarios in Scenario-Based Product Design
TLDR
This paper proposes to classify possible scenario uses with their purpose, characteristics and supporting design methods, and makes explicit different types of scenarios and their relation to one another.
...
...

References

SHOWING 1-10 OF 79 REFERENCES
Getting around the task-artifact cycle: how to make claims and design by scenario
TLDR
The approach leverages development practices of current HCI with methods and concepts to support a shift toward using broad and explicit design rationale to reify where in a design process, why the authors are there, and to guide reasoning about where they might go from there.
Deliberated Evolution: Stalking the View Matcher in Design Space
TLDR
This paper describes psychological design rationale as an approach to augmenting HCI technology development and to clarifying the sense in which HCI artifacts embody psychological theory, and explores the directive role that psychological design rationales of HCIartifacts can play in design work.
Scenario-based design: envisioning work and technology in system development: john wiley & sons
TLDR
Partial table of contents: Work Processes: Scenarios as a Preliminary Vocabulary, creating Contexts for Design, and Generating Object-Oriented Design Representations via Scenario Queries.
Human-computer interaction scenarios as a design representation
TLDR
End-user applications should be represented in the design process as a set of typical and/or critical user-interaction scenarios, and both sorts of design considerations should be combined in a more comprehensive, task-oriented representation.
Usability Specifications as Tool in Iterative Development.
TLDR
This chapter critiques approaches that consist of usability analysis of fully articulated design alternatives and develops an approach based on usability specifications: precise, testable statements of performance goals for typical users carrying out tasks typical of their projected use of the system.
Using schematic scenarios to understand user needs
  • C. Potts
  • Computer Science
    Symposium on Designing Interactive Systems
  • 1995
TLDR
The scenario schema and a method for deriving a set of’ salient scenarios’ are described and it is illustrated how these scenarios can be used in the analysis of user needs for a multi-user oflee application.
Participatory analysis: shared development of requirements from scenarios
TLDR
A method for pushing the participatory activities further “upstream” in the design process, to the initial analysis of requirements is explored, concluding that the method has promise as a technique for evoking self-reflection and analysis in a participatory design setting.
The Nurnberg Funnel: Designing Minimalist Instruction for Practical Computer Skill
TLDR
This book describes a quite different instructional paradigm that uses what learners do spontaneously to find meaning in the activities of learning, and demonstrates that the minimalist approach outperforms the standard "systems approach" in every relevant way.
Systems Thinking, Systems Practice
Dynamics in document design
TLDR
This chapter discusses how Documents Engage Readers' Thinking and Feeling, and what Document Designers can learn from Readers about responding to readers' needs.
...
...