Finding Good Bounds on Clustered Light


Clustering is a very eecient technique to apply-nite element methods to the computation of radiosity solutions of complex scenes. Both computation time and memory consumption can be reduced dramatically by grouping the primitives of the input scene into a hierarchy of clusters and allowing for light exchange between all levels of this hierarchy. However, problems can arise due to clustering, when gross approximations about a cluster's content result in unsatisfactory solutions or unnecessary computations. In the clustering approach for diiuse global illumination described in this paper, light exchange between two objects | patches or clusters | is bounded by using geometrical and shading information provided by every object through a uniform interface. With this uniform view of various kinds of objects, comparable and reliable error bounds on the light exchange can be computed, which then guide a standard hierarchical radiosity algorithm .

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@inproceedings{Stamminger1997FindingGB, title={Finding Good Bounds on Clustered Light}, author={Marc Stamminger and Philipp Slusallek and Hans-Peter Seidel}, year={1997} }